Hey everyone, Aldowyn here. So this post is meant as an update on everything that I'm currently working on and as an introduction for new followers (Hi new followers!)
The main places you can find me are currently here (although I should post more, I'm currently going for one content post a week) and on twitter. I do have a youtube channel as well, but I don't currently have anything going on. There's a few other places you might run in to me - if you see someone named Aldowyn, it's probably me, feel free to ask! Actually, feel free to ask in general - if you have a question you'd like to ask me, just send me something on twitter or leave a comment here!
As for a bit of personal information, I'm a current college student aspiring to become a game designer. I enjoy pretty much every type of game, but the ones I enjoy analyzing the most tend to be RPGs, especially dialogue and character heavy ones. I'm especially interested in mechanics that attempt to model complex social interactions, which also show up in strategy games like Civilization, Crusader Kings II, and the upcoming At The Gates (more on that one later, for now I'll just recommend you check out the kickstarter.)
My main active project at the moment is a Let's Play called Disclosure Alert, which is on Youtube at the channel DisclosureAlertShow. It's a multiple-host Let's Play of Alpha Protocol with a couple friends of mine, anaphysik and newdarkcloud, modeled after Shamus Young and co.'s Spoiler Warning. We're currently on a short, school-mandated break (4 tests in 8 days, sorry!) right after our first week. Check it out if you're interested in branching RPG and dialogue mechanics, seeing me surrounded by trolls, or if you're bored and want something new to watch.
I was also on a podcast recently with GameCritHulk and others (including newdarkcloud) where we repeatedly sighed and complained and otherwise talked about various corporate failures over the preceding week. You can find that here.
As far as upcoming projects, I have a video series on game design that is in the works, although I can't actually get it out until I have a decent set of headphones with a good microphone. I don't have much to add other than what is already seen on my previous blogpost on the project. I also have an XCOM series currently only at the idea stage, again waiting on a chance to get a decent microphone, which you can read about (and volunteer for) here.