tag:blogger.com,1999:blog-8652766236149422772.post5366705989989852990..comments2017-03-26T22:15:39.842-05:00Comments on Aldowyn's Musings: Dragon Age: Origins: First ImpressionsAldowynhttp://www.blogger.com/profile/07192864562814985278noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8652766236149422772.post-58610763951005621502010-04-27T21:45:21.603-05:002010-04-27T21:45:21.603-05:00Agreed! I apologize too if I seemed quite, passion...Agreed! I apologize too if I seemed quite, passionate about simple bars, but I expect Bioware to present relationships/reputation than a little bar.<br /><br />I, hate, bars :)Mr. Paisleyhttps://www.blogger.com/profile/06501286592523491123noreply@blogger.comtag:blogger.com,1999:blog-8652766236149422772.post-71870375269004010802010-04-27T17:38:09.702-05:002010-04-27T17:38:09.702-05:00Ok, clarification time.
I played it on the PC. I...Ok, clarification time. <br /><br />I played it on the PC. I'd heard that it was better on PC, and it just seems right, anyway. <br /><br />I don't want there to be an alignment bar that you can see. I want some long-term consequences for your actions. People should KNOW that you killed that one guy in that one place for no particular reason. These things need to be there, but they do not need to be shown.Aldowynhttps://www.blogger.com/profile/07192864562814985278noreply@blogger.comtag:blogger.com,1999:blog-8652766236149422772.post-66798143414797343792010-04-27T17:24:27.998-05:002010-04-27T17:24:27.998-05:00I disagree regarding the alignment bar. I've n...I disagree regarding the alignment bar. I've never much liked bars and I wasn't missing one in Dragon Age either >_> In fact, I quite hated the game but the one thing I DID like about the game was your pals. At first I didn't really pay much attention to that friend-bar at the bottom of each profile, and before I knew it, I had pushed the line and left my group. I, kind of gasped in my head I guess. I didn't believe it possible for someone to LEAVE once they've joined.<br /><br />And this brings me to my whole hatred for "bars" altogether. Unless it's to measure a stat of some kind (str, speed, ect) it just serves to take you out of the experience. I loved judging my progress in a relationship with a character in Mass Effect 1, by talking to them, engaging them. Depending on what they called me "Sheppard, sir, commander", I could tell how they felt towards me. And this is made even more apparent in Dragon Age. Except there's a FRICKEN bar! Morality (and relationships) should be measured in ways that need interpretation (scars, skin tones horns, wing, ect). Putting down a precise "bar" to measure where I am in the world just, always made it so calculated and scientific. It turns experiences of "Hmm, will I kill this dude?" into "Alright just one more evil act to get to this next portion of the evil meter".Mr. Paisleyhttps://www.blogger.com/profile/06501286592523491123noreply@blogger.comtag:blogger.com,1999:blog-8652766236149422772.post-54028151006900227482010-04-27T16:28:48.143-05:002010-04-27T16:28:48.143-05:00Well said. This game took me by surprise in a big ...Well said. This game took me by surprise in a big way. I agree about the lack of alignment in your decisions. One thing some of these games appear to be doing is making the decisions clearly "good vs evil" with the developers deciding what it means to be good and/or evil. It seems to me that it should be more ambiguous, like they would be IRL. For the most part, Dragon Age does that, at least better than most games out there. And man i feel you about some of those decision late in game. Probably the first time i had to step away from the game and torture myself over what decision i was going to make. I've never had a game make a decision feel that important to me. I still have played awakening yet, or the game at all in a couple months. I pretty much went about 70 hours in from launch and needed a break. But i'll definitely be getting back into it soon. Just curious, what system did you play it on? Because on PC it looked fantastic. I know the console version was a little lacking, and just seeing how the menu systems were layed out for a controller made me cringe.Chrishttp://twitter.com/singininthedarknoreply@blogger.com